LumiKin
GoNNER

Review · Action · PlayStation 4 · Nintendo Switch · macOS

GoNNER

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4 · Nintendo Switch · macOS · PC · Linux · Android

Art in Heart · 2016

LumiScore

51/100

Good

GoNNER is an action platformer that builds strategic thinking and adaptive challenge through its unique gameplay, though competition can lead to social comparison.

Growth (BDS)

43

Risk (RIS)

37

Daily limit

60min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.13
B3Motor
0.65

GoNNER is a challenging roguelike platformer that fosters strong cognitive skills like strategic thinking, learning transfer, and adaptive challenge through its procedurally generated levels and diverse abilities. Its fast-paced action and precise controls also enhance hand-eye coordination and reaction time.

Design risks

R1Dopamine pressure
0.70
R2Monetization
0.00
R3Social risk
0.44

The game's competitive leaderboards and daily challenges, combined with its roguelike nature, can create social comparison, competitive toxicity, and a sense of loss aversion. The daily-only challenges also introduce a mild element of FOMO.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~3 hReviewedMay 2026How scores are calculated →

Parents ask…

Is GoNNER safe for kids?

LumiKin gives GoNNER a LumiScore of 51/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is GoNNER appropriate for?

LumiKin's rubric recommends a minimum age of 7+ for GoNNER (E10+), based on benefits, risks, and content review.

How long should kids play GoNNER?

LumiKin's recommended play time for GoNNER is Up to 1 hour/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of GoNNER?

The game's competitive leaderboards and daily challenges, combined with its roguelike nature, can create social comparison, competitive toxicity, and a sense of loss aversion. The daily-only challenges also introduce a mild element of FOMO.