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The Climb

Review · Action · PC

The Climb

By the LumiKin editors

Reviewed: 02 May 2026

PC

Crytek · 2016

LumiScore

58/100

Good

The Climb is a virtual reality climbing game that builds spatial awareness, adaptive challenge, and hand-eye coordination through immersive gameplay.

Growth (BDS)

43

Risk (RIS)

9

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.03
B3Motor
0.80

The Climb offers significant benefits in spatial awareness, adaptive challenge, and hand-eye coordination due to its VR climbing mechanics. Players must plan routes, react to changing environments, and precisely control their movements.

Design risks

R1Dopamine pressure
0.13
R2Monetization
0.00
R3Social risk
0.11

Risks are minimal in The Climb. There's a slight risk of competitive toxicity from leaderboards and some mild dopamine manipulation through variable rewards and near misses.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is The Climb safe for kids?

LumiKin gives The Climb a LumiScore of 58/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play The Climb?

LumiKin's recommended play time for The Climb is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of The Climb?

Risks are minimal in The Climb. There's a slight risk of competitive toxicity from leaderboards and some mild dopamine manipulation through variable rewards and near misses.