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GONNER2

Review · Action · Linux · macOS · PC

GONNER2

Reviewed: 18 May 2026

Linux · macOS · PC · Xbox One · PlayStation 4 · Nintendo Switch

Art in Heart · 2020

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 51 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.33
B3Motor
0.75

GONNER2 offers an intense and challenging platformer shooter experience that significantly develops hand-eye coordination, fine motor skills, and reaction time. Its procedurally generated levels and roguelike elements foster problem-solving, strategic thinking, and adaptive learning, encouraging players to constantly learn and transfer skills. The co-op mode promotes teamwork and communication, adding a social dimension to the chaotic fun.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

While GONNER2 is largely free of manipulative design mechanics and monetization pressures, its intense action and challenging nature may require emotional regulation. The game contains mild cartoon violence and some thematic elements of fear/horror due to its 'deep dark chaotic places' and 'Death' narrative.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is GONNER2 safe for kids?

Ludograph gives GONNER2 a rating of 66/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is GONNER2 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for GONNER2, based on benefits, risks, and content review.

How long should kids play GONNER2?

Our session recommendation for GONNER2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of GONNER2?

While GONNER2 is largely free of manipulative design mechanics and monetization pressures, its intense action and challenging nature may require emotional regulation. The game contains mild cartoon violence and some thematic elements of fear/horror due to its 'deep dark chaotic places' and 'Death' narrative.