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Good Boy (OLEGstudio)

Review · Platformer · Android

Good Boy (OLEGstudio)

Reviewed: 15 Jun 2026

Android

OLEGstudio · 2023

Ludograph rating

D

Caution

36 /100

06010030BenefitLow riskB 22 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

22

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.26
B2Social-emotional
0.00
B3Motor
0.45

Good Boy, as a platformer, likely enhances cognitive skills such as problem-solving, spatial awareness, and reaction time through its level design and challenges. Players will need to strategize jumps, navigate environments, and react quickly to obstacles, fostering mental agility.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given the lack of microtransactions, loot boxes, and social features, Good Boy appears to have minimal risks related to compulsion-loop design, monetization pressure, or social risks. Content risks are also expected to be low for a typical platformer.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Good Boy (OLEGstudio) safe for kids?

Ludograph gives Good Boy (OLEGstudio) a rating of 36/100. There are notable risks worth knowing before letting kids play.

How long should kids play Good Boy (OLEGstudio)?

Our session recommendation for Good Boy (OLEGstudio) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Good Boy (OLEGstudio)?

Given the lack of microtransactions, loot boxes, and social features, Good Boy appears to have minimal risks related to compulsion-loop design, monetization pressure, or social risks. Content risks are also expected to be low for a typical platformer.