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Goodme: mindfulness & relax

Review · Simulation · iOS

Goodme: mindfulness & relax

Reviewed: 07 May 2026

iOS

Nika Entertainment · 2018

Ludograph rating

D

Caution

32 /100

Goodme: mindfulness & relax promotes emotional regulation and stress reduction through guided mindfulness coloring, but has a subscription model.

06010030BenefitLow riskB 20 · R 26
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

20

Risk (RIS)

26

Daily limit

90min

Age guidance

10+

Developmental benefits

B1Cognitive
0.22
B2Social-emotional
0.23
B3Motor
0.10

Goodme promotes emotional regulation, stress reduction, and self-confidence through guided mindfulness coloring. It offers a calming and accessible way to engage with meditation concepts, suitable for various skill levels.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.42
R3Social risk
0.17

The subscription model, especially with auto-renewal and child-targeting, presents a financial risk. While promoting self-confidence, the emphasis on 'completing 100%' could inadvertently create pressure for some users. The sharing feature could also lead to social comparison.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: ~$8/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; frequent spending prompts in a children-rated game.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Goodme: mindfulness & relax safe for kids?

Ludograph gives Goodme: mindfulness & relax a rating of 32/100. There are notable risks worth knowing before letting kids play.

How long should kids play Goodme: mindfulness & relax?

Our session recommendation for Goodme: mindfulness & relax is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Goodme: mindfulness & relax?

The subscription model, especially with auto-renewal and child-targeting, presents a financial risk. While promoting self-confidence, the emphasis on 'completing 100%' could inadvertently create pressure for some users. The sharing feature could also lead to social comparison.