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Review · Action ·

GoonGram

Reviewed: 06 Jun 2026

2026

Ludograph rating

E

Avoid

26 /100

06010030BenefitLow riskB 15 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

15

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.16
B2Social-emotional
0.00
B3Motor
0.35

The game, being an action title, likely offers some engagement for hand-eye coordination and reaction time. Without further details, specific cognitive benefits are hard to ascertain.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Based on the limited information, the game appears to have minimal compulsion-loop design, monetization pressure, or social risks, primarily due to the stated absence of microtransactions, loot boxes, battle passes, subscriptions, and stranger chat. Content risks are assumed to be low given no ESRB rating or explicit content details.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is GoonGram safe for kids?

Ludograph gives GoonGram a rating of 26/100, recommended for ages 7 and up. Significant risks make this hard to recommend for younger players.

What age is GoonGram appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for GoonGram, based on benefits, risks, and content review.

How long should kids play GoonGram?

Our session recommendation for GoonGram is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of GoonGram?

Based on the limited information, the game appears to have minimal compulsion-loop design, monetization pressure, or social risks, primarily due to the stated absence of microtransactions, loot boxes, battle passes, subscriptions, and stranger chat. Content risks are assumed to be low given no ESRB rating or explicit content details.