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고스톱 프리

Review · Board Games · iOS

고스톱 프리

Reviewed: 05 Jun 2026

iOS

NEOWIZ · 2017

Ludograph rating

C

Mixed

51 /100

06010030BenefitLow riskB 36 · R 10
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

36

Risk (RIS)

10

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.10
B3Motor
0.15

고스톱 프리 offers a classic Korean card game experience, GoStop, completely free of charge. It provides mental stimulation through strategic thinking, problem-solving, and memory recall, making it a good exercise for cognitive skills. The game is designed for quick, stress-free play with a free refill system, allowing players to enjoy without financial pressure or concerns about 'all-in' losses. It also offers a competitive element through real-time record competition with friends and various achievements.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.28

The primary risk associated with GoStop Free is the simulated gambling theme, which contributes to its Mature ESRB rating. While the game itself is free and lacks direct monetization, the nature of card games like GoStop can potentially normalize gambling concepts. The competitive aspect with friends, while not inherently negative, could lead to mild social comparison. However, the absence of stranger chat and direct monetization significantly mitigates many common risks found in other games.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.67
R4.5Fear / Horror
0.00
R4.6Simulated Gambling
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 고스톱 프리 safe for kids?

Ludograph gives 고스톱 프리 a rating of 51/100, recommended for ages 10 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is 고스톱 프리 appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for 고스톱 프리, based on benefits, risks, and content review. That is more lenient than ESRB M: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play 고스톱 프리?

Our session recommendation for 고스톱 프리 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 고스톱 프리?

The primary risk associated with GoStop Free is the simulated gambling theme, which contributes to its Mature ESRB rating. While the game itself is free and lacks direct monetization, the nature of card games like GoStop can potentially normalize gambling concepts. The competitive aspect with friends, while not inherently negative, could lead to mild social comparison. However, the absence of stra