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Guess The Game Only By Listening (PowerPoint)

Review · Educational · PC

Guess The Game Only By Listening (PowerPoint)

Reviewed: 11 May 2026

PC

Litygames · 2023

Ludograph rating

E

Avoid

28 /100

Guess The Game Only By Listening (PowerPoint) is a quiz game that challenges auditory memory and critical thinking, but may encourage extended play.

06010030BenefitLow riskB 17 · R 15
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

17

Risk (RIS)

15

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.00
B3Motor
0.10

Guess The Game Only By Listening is a unique quiz game that challenges players' auditory memory and critical thinking skills by identifying games based solely on their characteristic sounds. It offers a simple yet engaging experience that can improve memory and attention.

Design risks

R1Compulsion-loop pressure
0.33
R2Monetization
0.00
R3Social risk
0.00

The game incorporates mild compulsion-loop design mechanics such as variable rewards for streaks and loss aversion through a life system, which can encourage extended play. There's also a minor risk of losing progress if the game is not exited correctly.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Guess The Game Only By Listening (PowerPoint) safe for kids?

Ludograph gives Guess The Game Only By Listening (PowerPoint) a rating of 28/100. Significant risks make this hard to recommend for younger players.

How long should kids play Guess The Game Only By Listening (PowerPoint)?

Our session recommendation for Guess The Game Only By Listening (PowerPoint) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Guess The Game Only By Listening (PowerPoint)?

The game incorporates mild compulsion-loop design mechanics such as variable rewards for streaks and loss aversion through a life system, which can encourage extended play. There's also a minor risk of losing progress if the game is not exited correctly.