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Guild of Dungeoneering

Review · RPG · iOS · macOS · PC

Guild of Dungeoneering

Reviewed: 13 May 2026

iOS · macOS · PC · Android

Versus Evil · 2015

Ludograph rating

B

Good

59 /100

Guild of Dungeoneering is an RPG that builds problem solving and strategic thinking through critical adaptation to unexpected hero actions.

06010030BenefitLow riskB 44 · R 11
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

11

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.10
B3Motor
0.20

Guild of Dungeoneering offers a rich strategic experience, challenging players to think critically and adapt their plans. It fosters problem-solving skills through its unique dungeon-building mechanic and encourages resource management as players upgrade their guild and heroes. The game's turn-based nature allows for thoughtful decision-making and learning from outcomes.

Design risks

R1Compulsion-loop pressure
0.23
R2Monetization
0.00
R3Social risk
0.00

While engaging, players might experience frustration when their heroes make unexpected decisions or fail a dungeon run. The game requires a time investment to progress through its challenges, but it lacks the predatory monetization or social risks found in many modern games.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Guild of Dungeoneering safe for kids?

Ludograph gives Guild of Dungeoneering a rating of 59/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Guild of Dungeoneering appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Guild of Dungeoneering, based on benefits, risks, and content review.

How long should kids play Guild of Dungeoneering?

Our session recommendation for Guild of Dungeoneering is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Guild of Dungeoneering?

While engaging, players might experience frustration when their heroes make unexpected decisions or fail a dungeon run. The game requires a time investment to progress through its challenges, but it lacks the predatory monetization or social risks found in many modern games.