
Review · Action · Nintendo DS · Wii · iOS
Guinness World Records: The Videogame
By the LumiKin editors
Reviewed: 25 May 2026
Nintendo DS · Wii · iOS
TT Fusion · 2008
LumiScore
59/100
Good
Growth (BDS)
46
Risk (RIS)
16
Daily limit
90min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.52 | |
| B2 | Social-emotional | 0.13 | |
| B3 | Motor | 0.80 | |
Guinness World Records: The Videogame offers engaging challenges that promote hand-eye coordination, reaction time, and strategic thinking through its diverse stunt-based gameplay. It encourages positive social interaction through local competitive play with family and friends, fostering a fun environment for skill development and friendly rivalry. The game also introduces players to interesting facts about world records, enriching general knowledge.
Design risks
| R1 | Dopamine pressure | 0.23 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.22 | |
While generally low-risk, the game's competitive nature, focused on achieving high scores and 'world record' status, could potentially lead to minor competitive toxicity or social comparison. The system of earning in-game coins to unlock new events could create a mild engagement loop, encouraging continued play to access all content.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.