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Gunman Clive

Review · Action · Nintendo 3DS · PC · iOS

Gunman Clive

Reviewed: 01 Jun 2026

Nintendo 3DS · PC · iOS · Android

Hörberg Productions · 2012

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 44 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.07
B3Motor
0.75

Gunman Clive is an old-school platformer that offers engaging challenges for problem-solving, spatial awareness, and reaction time. Its linear level design and boss battles provide clear objectives and a sense of accomplishment. The game's focus on skill-based gameplay without manipulative monetization practices makes it a straightforward and enjoyable experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game features mild cartoon violence consistent with its E10+ rating. There are no significant social, emotional, or financial risks due to its single-player nature and lack of microtransactions or online interactions.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Gunman Clive safe for kids?

Ludograph gives Gunman Clive a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Gunman Clive appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Gunman Clive, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Gunman Clive?

Our session recommendation for Gunman Clive is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Gunman Clive?

The game features mild cartoon violence consistent with its E10+ rating. There are no significant social, emotional, or financial risks due to its single-player nature and lack of microtransactions or online interactions.