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Gunpowder

Review · Action · iOS · macOS · Linux

Gunpowder

Reviewed: 30 Apr 2026

iOS · macOS · Linux · PC

Rogue Rocket Games · 2015

Ludograph rating

B

Good

59 /100

Gunpowder is a physics puzzle game that builds problem solving, spatial awareness, and strategic thinking.

06010030BenefitLow riskB 42 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

3

Daily limit

120min

Age guidance

9+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.03
B3Motor
0.35

Gunpowder is a physics puzzle game that strongly promotes cognitive development through its core mechanics of problem-solving, spatial reasoning, and strategic thinking. Players must plan elaborate chain reactions and clever placements of gunpowder to solve 150 challenging levels, fostering critical thinking and adaptive learning. The click-and-drag interface also supports the development of hand-eye coordination and fine motor skills.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The game presents minimal risks. While it features cartoonish explosions and the goal of 'blowing up piggy banks,' the violence is non-graphic and directed at objects rather than characters. The leaderboard system, which allows players to 'compete with friends,' might introduce a mild element of social comparison or competitive pressure, but there is no stranger interaction or manipulative design to exploit engagement.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Gunpowder safe for kids?

Ludograph gives Gunpowder a rating of 59/100, recommended for ages 9 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Gunpowder appropriate for?

Ludograph's rubric recommends a minimum age of 9+ for Gunpowder, based on benefits, risks, and content review.

How long should kids play Gunpowder?

Our session recommendation for Gunpowder is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Gunpowder?

The game presents minimal risks. While it features cartoonish explosions and the goal of 'blowing up piggy banks,' the violence is non-graphic and directed at objects rather than characters. The leaderboard system, which allows players to 'compete with friends,' might introduce a mild element of social comparison or competitive pressure, but there is no stranger interaction or manipulative design