
Hack 'n' Slash
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
57/100
Growth Value
- Problem Solving
- Strategic Thinking
- Critical Thinking
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This game is an excellent choice for children interested in puzzles, coding, and critical thinking. Its unique mechanics can help develop advanced problem-solving skills. While there is some mild fantasy violence, it is not a primary focus. Ensure your child understands the ethical themes presented in the narrative.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Protagonist is female (Alice), but insufficient information to determine if two named female characters talk to each other about something other than a man.
Parent Pro-Tip
Develops strong problem-solving, critical thinking, and strategic skills. Encourages creativity and understanding of systems. Promotes ethical reasoning. No monetization or social risks.
What your child develops
Hack 'n' Slash is a unique puzzle-adventure game that strongly promotes cognitive skills such as problem-solving, strategic thinking, critical thinking, and creativity through its innovative 'hacking' gameplay. Players learn to understand and manipulate game systems, fostering learning transfer and adaptive challenge. The narrative encourages ethical reasoning by questioning authority and uncovering truth.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Hack 'n' Slash is a top-down action game created by Double Fine Productions. ###Plot The head wizard of the village where Alice lives in mandates everyone to stay inside their homes, the village's armory begins to make weapons that nobody is allowed to carry and the people who try to figure out what is going out get killed.