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.hack//Infection Part 1

Review · RPG · PlayStation 2

.hack//Infection Part 1

Reviewed: 01 May 2026

PlayStation 2

CyberConnect2 Co. · 2002

Ludograph rating

A

Recommended

72 /100

.hack//Infection Part 1 is an RPG that fosters problem solving and strategic thinking through its narrative, with low risk of mild fantasy violence.

06010030BenefitLow riskB 57 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

57

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.40
B3Motor
0.45

The game offers a rich narrative experience, promoting problem-solving, strategic thinking, and critical thinking through its mystery-driven RPG gameplay. Players engage with a compelling story about friendship and adventure, fostering empathy and positive social goals through the protagonist's quest to save his friend. The action-packed combat also develops hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

While generally low risk, the game contains moderate fantasy violence and mild language, typical for a Teen-rated RPG. There are minimal compulsion-loop design mechanics or monetization pressures, as it is a one-time purchase, single-player experience.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is .hack//Infection Part 1 safe for kids?

Ludograph gives .hack//Infection Part 1 a rating of 72/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is .hack//Infection Part 1 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for .hack//Infection Part 1, based on benefits, risks, and content review.

How long should kids play .hack//Infection Part 1?

Our session recommendation for .hack//Infection Part 1 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of .hack//Infection Part 1?

While generally low risk, the game contains moderate fantasy violence and mild language, typical for a Teen-rated RPG. There are minimal compulsion-loop design mechanics or monetization pressures, as it is a one-time purchase, single-player experience.