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.hack//Mutation Part 2

Review · Action · PlayStation 2

.hack//Mutation Part 2

Reviewed: 30 Apr 2026

PlayStation 2

CyberConnect2 Co. · 2002

Ludograph rating

B

Good

61 /100

.hack//Mutation Part 2 is an action RPG that develops problem solving and reading skills through its compelling mystery narrative, with moderate fantasy violence.

06010030BenefitLow riskB 45 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

5

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.20
B3Motor
0.40

This action RPG offers an engaging single-player experience focused on a compelling mystery narrative. It promotes problem-solving, strategic thinking, and reading comprehension through its gameplay and story. The ability to transfer save data from a previous installment encourages long-term engagement with the series.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate fantasy violence and some mild language, consistent with its 'Teen' rating. As an RPG, it incorporates variable rewards and progression systems, which are inherent to the genre rather than manipulative design. Its single-player nature and lack of online features mitigate social and monetization risks.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is .hack//Mutation Part 2 safe for kids?

Ludograph gives .hack//Mutation Part 2 a rating of 61/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is .hack//Mutation Part 2 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for .hack//Mutation Part 2, based on benefits, risks, and content review.

How long should kids play .hack//Mutation Part 2?

Our session recommendation for .hack//Mutation Part 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of .hack//Mutation Part 2?

The game contains moderate fantasy violence and some mild language, consistent with its 'Teen' rating. As an RPG, it incorporates variable rewards and progression systems, which are inherent to the genre rather than manipulative design. Its single-player nature and lack of online features mitigate social and monetization risks.