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Hades

Review · Action · PlayStation 5 · Xbox Series S/X · PlayStation 4

Hades

Reviewed: 30 Apr 2026

PlayStation 5 · Xbox Series S/X · PlayStation 4 · Nintendo Switch · PC · Xbox One

Supergiant Games · 2020

Ludograph rating

A

Recommended

72 /100

Hades is a rogue-like action game that builds problem solving and strategic thinking through challenging gameplay and adaptive learning.

06010030BenefitLow riskB 66 · R 21
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

66

Risk (RIS)

21

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.86
B2Social-emotional
0.30
B3Motor
0.70

Hades offers significant cognitive benefits through its engaging rogue-like gameplay, fostering problem-solving, strategic thinking, and adaptive learning as players experiment with diverse builds and overcome evolving challenges. The rich, character-driven narrative, fully voiced dialogue, and extensive lore also promote reading comprehension and emotional engagement with its dysfunctional mythological family.

Design risks

R1Compulsion-loop pressure
0.47
R2Monetization
0.00
R3Social risk
0.00

Risks in Hades are minimal, primarily stemming from the inherent nature of a challenging action rogue-like. While the variable reward loops and loss aversion from dying are present, they are integral to the core gameplay and not designed as manipulative engagement tactics. As a single-player, offline experience with no microtransactions or social features, it carries no monetization or social risks. Content risks are moderate, consistent with its T-rating, involving fantasy violence and mild language.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Hades safe for kids?

Ludograph gives Hades a rating of 72/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Hades appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Hades, based on benefits, risks, and content review.

How long should kids play Hades?

Our session recommendation for Hades is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Hades?

Risks in Hades are minimal, primarily stemming from the inherent nature of a challenging action rogue-like. While the variable reward loops and loss aversion from dying are present, they are integral to the core gameplay and not designed as manipulative engagement tactics. As a single-player, offline experience with no microtransactions or social features, it carries no monetization or social risk