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Half-Life

Review · Action · Linux · macOS · PC

Half-Life

Reviewed: 30 Apr 2026

Linux · macOS · PC · Dreamcast · PlayStation 2

Valve Software · 1998

Ludograph rating

B

Good

65 /100

Half-Life is an action shooter that builds hand-eye coordination and problem-solving, but features significant violence and mature themes.

06010030BenefitLow riskB 48 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.10
B3Motor
0.70

Half-Life offers a compelling narrative experience through seamless in-game storytelling, challenging players with problem-solving, strategic combat, and critical thinking as they navigate a dangerous alien invasion. Its innovative design provides strong cognitive and motor skill development.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game's M-rating is primarily due to its significant violence and elements of fear/horror, which may be intense for some players. However, it lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks common in modern games.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Half-Life safe for kids?

Ludograph gives Half-Life a rating of 65/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Half-Life appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Half-Life, based on benefits, risks, and content review.

How long should kids play Half-Life?

We don't publish a daily session budget for Half-Life: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Half-Life?

The game's M-rating is primarily due to its significant violence and elements of fear/horror, which may be intense for some players. However, it lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks common in modern games.