
Review · Action · PC
Half-Life: Before
Reviewed: 23 May 2026
PC
2009
Ludograph rating
Growth (BDS)
41
Risk (RIS)
0
Daily limit
–
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.46 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.75 | |
Half-Life: Before offers an intense action experience within the beloved Half-Life universe, challenging players with problem-solving, strategic thinking, and quick reflexes. Its engaging narrative and enhanced visuals provide a rich, immersive single-player adventure.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
This game features high levels of violence, some language, and elements of fear/horror, consistent with the Half-Life series. While it avoids manipulative monetization or social risks, the intense content may not be suitable for all players.
Content (not in risk score)
| R4.1 | Violence Level | 1.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.67 | |
| R4.4 | Substance References | 0.33 | |
| R4.5 | Fear / Horror | 0.67 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.