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Harvest Mole

Review · Fighting · Linux · PC

Harvest Mole

Reviewed: 09 May 2026

Linux · PC

Yumepix · 2023

Ludograph rating

D

Caution

37 /100

Harvest Mole is an arcade fighting game that builds quick thinking and reaction time in a light-hearted way.

06010030BenefitLow riskB 23 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

23

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.32
B2Social-emotional
0.00
B3Motor
0.35

Harvest Mole offers players a light-hearted, arcade-style fighting experience that encourages quick thinking and reaction time. The game's core mechanic of strategic movement and attack patterns can modestly enhance problem-solving and spatial awareness skills. Its competitive nature may also foster adaptive challenge as players learn to counter opponents.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.06

The game has minimal risks. The fighting content is cartoonish and mild, posing little concern. There are no monetization pressures, social risks, or significant compulsion-loop design. The competitive aspect could lead to minor frustration but is generally low stakes.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Harvest Mole safe for kids?

Ludograph gives Harvest Mole a rating of 37/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Harvest Mole appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Harvest Mole, based on benefits, risks, and content review.

How long should kids play Harvest Mole?

Our session recommendation for Harvest Mole is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Harvest Mole?

The game has minimal risks. The fighting content is cartoonish and mild, posing little concern. There are no monetization pressures, social risks, or significant compulsion-loop design. The competitive aspect could lead to minor frustration but is generally low stakes.