LumiKin
Compare this game
Haunted House (2023)

Review · Action · PlayStation 5 · Xbox Series S/X · Nintendo Switch

Haunted House (2023)

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 5 · Xbox Series S/X · Nintendo Switch · PC

Orbit Studio · 2023

LumiScore

53/100

Good

Haunted House (2023) is an adventure game that encourages problem-solving and adaptive challenge as players navigate spooky environments.

Growth (BDS)

38

Risk (RIS)

11

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.03
B3Motor
0.40

Haunted House encourages problem-solving and strategic thinking as players navigate procedurally generated layouts and overcome various ghastly encounters. The adaptive challenge of new layouts and enemy placements keeps the gameplay fresh and engaging, promoting learning transfer. Spatial awareness is key to success in the 3D isometric stealth gameplay.

Design risks

R1Dopamine pressure
0.23
R2Monetization
0.00
R3Social risk
0.00

While the game has mild jump scares and spooky elements, the overall content risk is low. The 'infinite play' aspect of roguelite gameplay might encourage extended sessions, and the variable rewards from exploring could be mildly habit-forming.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is Haunted House (2023) safe for kids?

LumiKin gives Haunted House (2023) a LumiScore of 53/100, recommended for ages 10 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Haunted House (2023) appropriate for?

LumiKin's rubric recommends a minimum age of 10+ for Haunted House (2023) (E10+), based on benefits, risks, and content review.

How long should kids play Haunted House (2023)?

LumiKin's recommended play time for Haunted House (2023) is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Haunted House (2023)?

While the game has mild jump scares and spooky elements, the overall content risk is low. The 'infinite play' aspect of roguelite gameplay might encourage extended sessions, and the variable rewards from exploring could be mildly habit-forming.