Compare this game
Himno

Review · Adventure · Nintendo Switch · Xbox One · PS Vita

Himno

Reviewed: 27 May 2026

Nintendo Switch · Xbox One · PS Vita · PC

David Moralejo Sánchez · 2019

Ludograph rating

C

Mixed

45 /100

06010030BenefitLow riskB 30 · R 11
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

30

Risk (RIS)

11

Daily limit

120min

Age guidance

6+

Developmental benefits

B1Cognitive
0.32
B2Social-emotional
0.10
B3Motor
0.55

Himno offers a relaxing and engaging platforming experience that promotes spatial awareness and hand-eye coordination through its intuitive parkour mechanics and endless procedurally generated maps. Its non-violent nature and emphasis on playing at one's own pace contribute to emotional regulation, making it a good choice for de-stressing.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.17
R3Social risk
0.00

While Himno is generally low-risk, the presence of microtransactions in an ESRB E-rated game raises a minor concern regarding potential child targeting and spending prompts, though the game's design does not appear to heavily manipulate engagement or spending through reward-driven mechanics.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Himno safe for kids?

Ludograph gives Himno a rating of 45/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Himno?

Our session recommendation for Himno is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Himno?

While Himno is generally low-risk, the presence of microtransactions in an ESRB E-rated game raises a minor concern regarding potential child targeting and spending prompts, though the game's design does not appear to heavily manipulate engagement or spending through reward-driven mechanics.