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Hollow Knight: Silksong

Review · Action · Xbox Series S/X · Xbox One · PlayStation 5

Hollow Knight: Silksong

Reviewed: 18 May 2026

Xbox Series S/X · Xbox One · PlayStation 5 · PlayStation 4 · PC · Linux · macOS · Nintendo Switch

Team Cherry · 2025

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 53 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.07
B3Motor
0.70

Hollow Knight: Silksong offers a deeply engaging and challenging experience that significantly develops cognitive skills such as problem-solving, strategic thinking, and spatial awareness through its intricate world design, complex combat encounters, and demanding platforming. Players will enhance their hand-eye coordination, fine motor skills, and reaction time as they master Hornet's abilities and navigate perilous environments. The game encourages persistence and learning from failure, fostering a sense of accomplishment.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks are related to the challenging nature of the gameplay, which may lead to frustration for some players. While the game features stylized combat against insectoid creatures, the violence level is moderate. The dark atmosphere may also be unsettling for very young or sensitive players. There are no significant social, monetization, or compulsion-loop design risks due to its single-player, premium design.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Hollow Knight: Silksong safe for kids?

Ludograph gives Hollow Knight: Silksong a rating of 69/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Hollow Knight: Silksong appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Hollow Knight: Silksong, based on benefits, risks, and content review.

How long should kids play Hollow Knight: Silksong?

Our session recommendation for Hollow Knight: Silksong is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Hollow Knight: Silksong?

The primary risks are related to the challenging nature of the gameplay, which may lead to frustration for some players. While the game features stylized combat against insectoid creatures, the violence level is moderate. The dark atmosphere may also be unsettling for very young or sensitive players. There are no significant social, monetization, or compulsion-loop design risks due to its single-p