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Holo-Graham

Review · Adventure · PC

Holo-Graham

Reviewed: 08 May 2026

PC

TarbuttonStudio · 2017

Ludograph rating

C

Mixed

56 /100

Holo-Graham is an adventure strategy game that offers a strong cognitive workout in problem solving and spatial awareness.

06010030BenefitLow riskB 39 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.00
B3Motor
0.15

Holo-Graham offers a strong cognitive workout, particularly in problem-solving, spatial awareness, strategic thinking, critical thinking, and adaptive challenge. Players will need to carefully plan and execute actions, often in conjunction with their recorded 'holo-grahams,' to solve complex puzzles. The game encourages creative solutions and requires players to learn and transfer strategies across different levels.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Holo-Graham presents minimal risks. Its single-player puzzle format avoids social pressures, monetization schemes, or problematic content. The primary risk lies in the game's design, which can penalize breaks if a player's 'power bar' depletes during a level, potentially leading to frustration.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Holo-Graham safe for kids?

Ludograph gives Holo-Graham a rating of 56/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Holo-Graham?

Our session recommendation for Holo-Graham is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Holo-Graham?

Holo-Graham presents minimal risks. Its single-player puzzle format avoids social pressures, monetization schemes, or problematic content. The primary risk lies in the game's design, which can penalize breaks if a player's 'power bar' depletes during a level, potentially leading to frustration.