
Home
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
34/100
Growth Value
- Reading & Language
- Critical Thinking
- Problem Solving
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Play through at least one ending together with your child and then discuss the choices you both made and why. Ask: 'Would you answer differently next time? What do you think really happened?'
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Fails the test
The game centers on a single male protagonist and the minimal characters encountered do not include meaningful named female characters in dialogue with each other.
Parent Pro-Tip
Co-playing and debriefing sharpens critical thinking and ethical reasoning — the game's strongest developmental benefits — while the horror atmosphere stays manageable when a trusted adult is present.
What your child develops
Home is a contemplative pixel-art mystery that places reading comprehension and critical thinking at its core. The binary yes/no choice system encourages players to weigh moral and narrative consequences carefully, exercising ethical reasoning and reflective decision-making. Replaying the game with different choices builds an understanding of cause-and-effect and narrative structure, offering modest learning transfer. The atmospheric storytelling rewards patient, thoughtful players who enjoy piecing together ambiguous clues.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Home is a 2D pixel horror that offers a player to try on the role of a character who does not understand where he is and how he got there. The development of the game involved only one person - it's Benjamin River, and his take is similar to such games in the genre as Lone Survivor and Amnesia, only corrected for pixel graphics.