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Hover: Revolt Of Gamers

Review · Action · Xbox One · PC · macOS

Hover: Revolt Of Gamers

Reviewed: 04 May 2026

Xbox One · PC · macOS · Linux · Nintendo Switch · PlayStation 4

Plug In Digital · 2015

Ludograph rating

B

Good

66 /100

Hover: Revolt Of Gamers is a vibrant open-world adventure that builds spatial awareness and problem-solving through parkour exploration, with mild cartoon violence.

06010030BenefitLow riskB 52 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

9

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.47
B3Motor
0.65

Hover: Revolt of Gamers offers a vibrant open world experience that encourages exploration and creative problem-solving through its parkour mechanics. Players can develop spatial awareness, reaction time, and hand-eye coordination while strategizing routes and executing complex tricks. The multiplayer aspect promotes teamwork and communication as players cooperate or compete in various challenges. The game also subtly introduces ethical reasoning through its narrative of rebellion against an oppressive government.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.22

While generally low-risk, Hover: Revolt of Gamers does feature mild cartoon violence against robotic enemies, though it is not graphic. The competitive multiplayer modes could potentially expose players to mild social comparison, but the overall tone of the game is cooperative. The narrative, while promoting rebellion against oppression, does so in a lighthearted and non-realistic manner.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Hover: Revolt Of Gamers safe for kids?

Ludograph gives Hover: Revolt Of Gamers a rating of 66/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Hover: Revolt Of Gamers appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Hover: Revolt Of Gamers, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play Hover: Revolt Of Gamers?

Our session recommendation for Hover: Revolt Of Gamers is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Hover: Revolt Of Gamers?

While generally low-risk, Hover: Revolt of Gamers does feature mild cartoon violence against robotic enemies, though it is not graphic. The competitive multiplayer modes could potentially expose players to mild social comparison, but the overall tone of the game is cooperative. The narrative, while promoting rebellion against oppression, does so in a lighthearted and non-realistic manner.