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I Am Alive

Review · Action · PC · PlayStation 3 · Xbox One

I Am Alive

Reviewed: 16 May 2026

PC · PlayStation 3 · Xbox One · Xbox 360

Ubisoft · 2012

Ludograph rating

C

Mixed

50 /100

06010030BenefitLow riskB 34 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

9

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.10
B3Motor
0.35

I Am Alive can help players develop problem-solving skills, strategic thinking, and memory as they navigate a challenging post-apocalyptic world. Resource management and tactical combat encourage critical thinking and planning.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.06

The game features intense violence, some strong language, and a generally bleak atmosphere, which may not be suitable for younger players. The continuous survival pressure and lack of natural stopping points could also lead to extended play sessions and a feeling of being penalized for breaks.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is I Am Alive safe for kids?

Ludograph gives I Am Alive a rating of 50/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is I Am Alive appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for I Am Alive, based on benefits, risks, and content review.

How long should kids play I Am Alive?

We don't publish a daily session budget for I Am Alive: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of I Am Alive?

The game features intense violence, some strong language, and a generally bleak atmosphere, which may not be suitable for younger players. The continuous survival pressure and lack of natural stopping points could also lead to extended play sessions and a feeling of being penalized for breaks.