LumiKin
I Am Alive

Review · Action · PC · PlayStation 3 · Xbox One

I Am Alive

By the LumiKin editors

Reviewed: 16 May 2026

PC · PlayStation 3 · Xbox One · Xbox 360

Ubisoft · 2012

LumiScore

50/100

Good

Growth (BDS)

34

Risk (RIS)

9

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.10
B3Motor
0.35

I Am Alive can help players develop problem-solving skills, strategic thinking, and memory as they navigate a challenging post-apocalyptic world. Resource management and tactical combat encourage critical thinking and planning.

Design risks

R1Dopamine pressure
0.17
R2Monetization
0.00
R3Social risk
0.06

The game features intense violence, some strong language, and a generally bleak atmosphere, which may not be suitable for younger players. The continuous survival pressure and lack of natural stopping points could also lead to extended play sessions and a feeling of being penalized for breaks.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedMay 2026How scores are calculated →

Parents ask…

Is I Am Alive safe for kids?

LumiKin gives I Am Alive a LumiScore of 50/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is I Am Alive appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for I Am Alive (M), based on benefits, risks, and content review.

How long should kids play I Am Alive?

LumiKin's recommended play time for I Am Alive is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of I Am Alive?

The game features intense violence, some strong language, and a generally bleak atmosphere, which may not be suitable for younger players. The continuous survival pressure and lack of natural stopping points could also lead to extended play sessions and a feeling of being penalized for breaks.