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I Am Fish

Review · Action · Xbox One · PC · Xbox Series S/X

I Am Fish

Reviewed: 22 May 2026

Xbox One · PC · Xbox Series S/X

Bossa Studios · 2021

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 43 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.13
B3Motor
0.55

I Am Fish offers engaging physics-based puzzle-solving and adventure, promoting cognitive skills like problem-solving, spatial awareness, and strategic thinking. The charming narrative of four fish friends striving for freedom can also foster empathy. Its intuitive controls make it accessible, and the clear level progression allows for flexible play sessions.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Risks are minimal in I Am Fish. The game contains mild cartoon violence related to the piranha character and fish 'deaths' that result in checkpoint restarts, consistent with its T for Teen rating. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is I Am Fish safe for kids?

Ludograph gives I Am Fish a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is I Am Fish appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for I Am Fish, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play I Am Fish?

Our session recommendation for I Am Fish is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of I Am Fish?

Risks are minimal in I Am Fish. The game contains mild cartoon violence related to the piranha character and fish 'deaths' that result in checkpoint restarts, consistent with its T for Teen rating. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks.