LumiKin
I Was a Teenage Exocolonist

Review · RPG · Linux · macOS · PC

I Was a Teenage Exocolonist

By the LumiKin editors

Reviewed: 03 Jun 2026

Linux · macOS · PC · PlayStation 5 · PlayStation 4 · Nintendo Switch

Northway Games · 2022

LumiScore

72/100

Recommended

Growth (BDS)

58

Risk (RIS)

6

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.67
B3Motor
0.10

I Was a Teenage Exocolonist offers significant cognitive benefits through its emphasis on problem-solving, strategic thinking, and critical thinking as players navigate complex choices that shape the colony's fate. The game also fosters social-emotional growth by promoting empathy, ethical reasoning, and communication through its relationship-focused narrative and the consequences of player actions.

Design risks

R1Dopamine pressure
0.10
R2Monetization
0.00
R3Social risk
0.06

The game presents very low risks across dopamine manipulation, monetization, and social categories, primarily due to its single-player nature and lack of microtransactions or predatory engagement mechanics. Content risks are minimal, with some mild violence, implied romance, and language typical of a narrative RPG, but nothing extreme.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~9 hReviewedJun 2026How scores are calculated →

Parents ask…

Is I Was a Teenage Exocolonist safe for kids?

LumiKin gives I Was a Teenage Exocolonist a LumiScore of 72/100. It scores well on developmental benefits with manageable risks.

How long should kids play I Was a Teenage Exocolonist?

LumiKin's recommended play time for I Was a Teenage Exocolonist is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of I Was a Teenage Exocolonist?

The game presents very low risks across dopamine manipulation, monetization, and social categories, primarily due to its single-player nature and lack of microtransactions or predatory engagement mechanics. Content risks are minimal, with some mild violence, implied romance, and language typical of a narrative RPG, but nothing extreme.