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IC Carddass DRAGONBALL

Review · Card · iOS

IC Carddass DRAGONBALL

Reviewed: 05 Jun 2026

iOS

Bandai · 2015

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 44 · R 30
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

30

Daily limit

60min

Age guidance

7+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.17
B3Motor
0.10

IC Carddass DRAGONBALL offers significant cognitive benefits through its strategic trading card gameplay. Players engage in problem-solving, critical thinking, and strategic planning while building decks and executing battle tactics. The game also enhances reading comprehension and mathematical reasoning through understanding card effects and damage calculations. Playing with friends provides positive social interaction.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.13
R3Social risk
0.28

The game's 'GASHA' system, even if using earned in-game currency, employs variable reward mechanics that can be highly engaging and potentially addictive. The optional purchase of physical cards, while not strictly necessary for digital play, introduces a monetization element that could create pressure to spend for faster collection or perceived competitive advantage. Online competitive play, even without direct chat, can lead to social comparison and mild competitive toxicity.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is IC Carddass DRAGONBALL safe for kids?

Ludograph gives IC Carddass DRAGONBALL a rating of 54/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is IC Carddass DRAGONBALL appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for IC Carddass DRAGONBALL, based on benefits, risks, and content review.

How long should kids play IC Carddass DRAGONBALL?

Our session recommendation for IC Carddass DRAGONBALL is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of IC Carddass DRAGONBALL?

The game's 'GASHA' system, even if using earned in-game currency, employs variable reward mechanics that can be highly engaging and potentially addictive. The optional purchase of physical cards, while not strictly necessary for digital play, introduces a monetization element that could create pressure to spend for faster collection or perceived competitive advantage. Online competitive play, even