
Review · Card · iOS
IC Carddass DRAGONBALL
By the LumiKin editors
Reviewed: 05 Jun 2026
iOS
Bandai · 2015
LumiScore
54/100
Good
Growth (BDS)
44
Risk (RIS)
30
Daily limit
60min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.74 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.10 | |
IC Carddass DRAGONBALL offers significant cognitive benefits through its strategic trading card gameplay. Players engage in problem-solving, critical thinking, and strategic planning while building decks and executing battle tactics. The game also enhances reading comprehension and mathematical reasoning through understanding card effects and damage calculations. Playing with friends provides positive social interaction.
Design risks
| R1 | Dopamine pressure | 0.43 | |
| R2 | Monetization | 0.13 | |
| R3 | Social risk | 0.28 | |
The game's 'GASHA' system, even if using earned in-game currency, employs variable reward mechanics that can be highly engaging and potentially addictive. The optional purchase of physical cards, while not strictly necessary for digital play, introduces a monetization element that could create pressure to spend for faster collection or perceived competitive advantage. Online competitive play, even without direct chat, can lead to social comparison and mild competitive toxicity.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.