
Review · RPG · PC
I’m not a Monster
By the LumiKin editors
Reviewed: 17 May 2026
PC
Cheerdealers · 2018
LumiScore
63/100
Good
Growth (BDS)
48
Risk (RIS)
7
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.64 | |
| B2 | Social-emotional | 0.43 | |
| B3 | Motor | 0.15 | |
I'm not a Monster is a social deduction game that strongly encourages strategic thinking, critical analysis, and adaptive problem-solving. Players must carefully observe, communicate, and deduce to identify hidden roles, fostering sharp cognitive skills. The game also promotes complex social navigation, as players must balance cooperation with suspicion, enhancing their understanding of social dynamics and ethical reasoning in a game context.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.28 | |
The core mechanics of I'm not a Monster involve deception and betrayal, which can lead to competitive toxicity and social friction among players. The game's emphasis on suspicion and questioning teammates may challenge emotional regulation and could potentially impact a player's sense of identity or self-worth if they are frequently accused or assigned a 'monster' role. While violence is implied rather than graphic, the themes of killing and infecting are central to gameplay.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.