Compare this game
imo video calls and chat

Review · Arcade · iOS

imo video calls and chat

Reviewed: 14 May 2026

iOS

imo.im · 2017

Ludograph rating

C

Mixed

51 /100

06010030BenefitLow riskB 34 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.00
B3Motor
0.30

This vocabulary puzzle game offers a fun and engaging way to improve language skills, critical thinking, and memory. With hundreds of levels, it provides a continuous mental workout.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents extremely low risks. It is free, contains no ads or microtransactions, and has no social features that could expose players to strangers or competitive toxicity. Content is benign.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is imo video calls and chat safe for kids?

Ludograph gives imo video calls and chat a rating of 51/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play imo video calls and chat?

Our session recommendation for imo video calls and chat is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of imo video calls and chat?

This game presents extremely low risks. It is free, contains no ads or microtransactions, and has no social features that could expose players to strangers or competitive toxicity. Content is benign.