LumiKin
inFAMOUS 2

Review · Action · PlayStation 3

inFAMOUS 2

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 3

Sucker Punch Productions · 2011

LumiScore

59/100

Good

inFAMOUS 2 is an action-adventure game encouraging creativity and problem solving through its open world and strategic decisions, though it contains moderate violence.

Growth (BDS)

42

Risk (RIS)

1

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.13
B3Motor
0.45

inFAMOUS 2 offers a rich cognitive experience through its open-world problem-solving, strategic combat, and critical decision-making via the Karma system. Players can express significant creativity by designing and sharing their own levels. The game also fosters ethical reasoning through its morality choices and provides opportunities for learning and adapting new superpowers.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk in inFAMOUS 2 is its moderate level of violence, consistent with its 'Teen' ESRB rating. While the game does not feature manipulative monetization or dopamine-driven mechanics, the user-generated content feature could subtly introduce social comparison among players.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~13 hReviewedMay 2026How scores are calculated →

Parents ask…

Is inFAMOUS 2 safe for kids?

LumiKin gives inFAMOUS 2 a LumiScore of 59/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is inFAMOUS 2 appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for inFAMOUS 2 (T), based on benefits, risks, and content review.

How long should kids play inFAMOUS 2?

LumiKin's recommended play time for inFAMOUS 2 is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of inFAMOUS 2?

The primary risk in inFAMOUS 2 is its moderate level of violence, consistent with its 'Teen' ESRB rating. While the game does not feature manipulative monetization or dopamine-driven mechanics, the user-generated content feature could subtly introduce social comparison among players.