
Review · Adventure · macOS · PC
Insanity Clicker
Reviewed: 20 May 2026
macOS · PC
PlayFlock · 2016
Ludograph rating
Growth (BDS)
9
Risk (RIS)
40
Daily limit
–
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.14 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.10 | |
Engages basic strategic thinking for upgrade optimization. Provides a simple, repetitive activity for stress relief or distraction.
Design risks
| R1 | Compulsion-loop pressure | 0.67 | |
| R2 | Monetization | 0.33 | |
| R3 | Social risk | 0.00 | |
The game's clicker mechanics are highly manipulative, designed to encourage continuous play and spending through variable rewards, lack of stopping points, and escalating commitment. The intense horror theme with graphic violence and substance references may be unsuitable for many players.
Content (not in risk score)
| R4.1 | Violence Level | 1.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.67 | |
| R4.5 | Fear / Horror | 1.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $20/mo.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.