Review · Action · iOS · PC · Linux
Interloper
Reviewed: 01 May 2026
iOS · PC · Linux · macOS
Mathew Purchase · 2015
Ludograph rating
B
Good
62 /100
Interloper is a real-time strategy game that builds problem solving, spatial awareness, and strategic thinking through adaptive challenges in a competitive online environment.
Growth (BDS)
46
Risk (RIS)
4
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.66 | |
| B2 | Social-emotional | 0.07 | |
| B3 | Motor | 0.55 | |
Interloper is a highly focused real-time strategy game that excels at developing cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, and adaptive challenge. Its 'easy to learn, hard to master' design encourages continuous learning and skill development within short, intense 5-minute matches. The game also provides a good workout for hand-eye coordination, fine motor skills, and reaction time.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.17 | |
As an online competitive multiplayer game, Interloper carries a minimal risk of competitive toxicity, social comparison, and impact on identity/self-worth, which are inherent to competitive environments. However, the game lacks monetization pressures, compulsion-loop design mechanics, and features like stranger chat, significantly mitigating common risks found in many online games. Content risks are very low, with only mild, abstract conflict and potentially mild language as indicated by its T-rating.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.