Review · Adventure · iOS · Nintendo Switch · PlayStation 4
Invisible, Inc.
Reviewed: 30 Apr 2026
iOS · Nintendo Switch · PlayStation 4 · Linux · macOS · PC
Klei Entertainment · 2015
Ludograph rating
B
Good
63 /100
Invisible, Inc. is a strategy game that builds problem solving and strategic thinking through complex, adaptable challenges.
Growth (BDS)
47
Risk (RIS)
5
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.80 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.10 | |
Invisible, Inc. offers deep strategic and critical thinking challenges, requiring players to plan meticulously and adapt to complex situations. Its roguelike elements encourage learning from failure and developing advanced problem-solving skills.
Design risks
| R1 | Compulsion-loop pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
While the game is largely free from manipulative design, its challenging nature and roguelike elements could lead to frustration for some players. The dystopian setting and themes of corporate power might be intense for younger audiences.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.