
Review · Sports · Android · iOS
이사만루2018
Reviewed: 01 May 2026
Android · iOS
NetMarble · 2016
Ludograph rating
D
Caution
40 /100
이사만루2018 is a baseball simulation that builds strategic thinking and problem solving through team management, but has a low Ludograph rating due to compulsion-loop design tactics.
Growth (BDS)
39
Risk (RIS)
59
Daily limit
30min
Age guidance
–
Developmental benefits
| B1 | Cognitive | 0.52 | |
| B2 | Social-emotional | 0.13 | |
| B3 | Motor | 0.45 | |
이사만루2018 is a baseball simulation game that can foster strategic thinking through team management and in-game decisions. Players can develop problem-solving skills as they adapt to different game situations and opponent strategies. The game also requires hand-eye coordination, fine motor skills, and reaction time for effective gameplay. The addition of new players, pitches, and a coach system offers opportunities for learning and adapting to new mechanics.
Design risks
| R1 | Compulsion-loop pressure | 0.90 | |
| R2 | Monetization | 0.38 | |
| R3 | Social risk | 0.28 | |
The game heavily utilizes compulsion-loop design tactics common in free-to-play mobile games, such as variable rewards, streak mechanics, loss aversion, and escalating commitment, which can encourage excessive play. Monetization risks include pay-to-win elements and currency obfuscation, potentially pressuring players to spend money to remain competitive. While there's no direct stranger chat, competitive aspects could lead to some social comparison. The game's design encourages continuous engagement, and despite natural stopping points, the monetization and reward systems might make it difficult for some players to disengage.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.
Regulatory design checks · DSA — Assessed: concerns noted·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.