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이사만루2018

Review · Sports · Android · iOS

이사만루2018

Reviewed: 01 May 2026

Android · iOS

NetMarble · 2016

Ludograph rating

D

Caution

40 /100

이사만루2018 is a baseball simulation that builds strategic thinking and problem solving through team management, but has a low Ludograph rating due to compulsion-loop design tactics.

06010030BenefitLow riskB 39 · R 59
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

59

Daily limit

30min

Age guidance

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.13
B3Motor
0.45

이사만루2018 is a baseball simulation game that can foster strategic thinking through team management and in-game decisions. Players can develop problem-solving skills as they adapt to different game situations and opponent strategies. The game also requires hand-eye coordination, fine motor skills, and reaction time for effective gameplay. The addition of new players, pitches, and a coach system offers opportunities for learning and adapting to new mechanics.

Design risks

R1Compulsion-loop pressure
0.90
R2Monetization
0.38
R3Social risk
0.28

The game heavily utilizes compulsion-loop design tactics common in free-to-play mobile games, such as variable rewards, streak mechanics, loss aversion, and escalating commitment, which can encourage excessive play. Monetization risks include pay-to-win elements and currency obfuscation, potentially pressuring players to spend money to remain competitive. While there's no direct stranger chat, competitive aspects could lead to some social comparison. The game's design encourages continuous engagement, and despite natural stopping points, the monetization and reward systems might make it difficult for some players to disengage.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 이사만루2018 safe for kids?

Ludograph gives 이사만루2018 a rating of 40/100. There are notable risks worth knowing before letting kids play.

How long should kids play 이사만루2018?

Our session recommendation for 이사만루2018 is up to 30 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 이사만루2018?

The game heavily utilizes compulsion-loop design tactics common in free-to-play mobile games, such as variable rewards, streak mechanics, loss aversion, and escalating commitment, which can encourage excessive play. Monetization risks include pay-to-win elements and currency obfuscation, potentially pressuring players to spend money to remain competitive. While there's no direct stranger chat, com