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It Alive

Review · Platformer · PC · macOS · Linux

It Alive

Reviewed: 01 May 2026

PC · macOS · Linux

Mathurin · 2020

Ludograph rating

C

Mixed

45 /100

It Alive is a platformer that builds hand-eye coordination and problem-solving through precise movements to protect a companion.

06010030BenefitLow riskB 29 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.00
B3Motor
0.45

It Alive is a platformer that challenges players with precise aiming and strategic movement to navigate levels and protect a unique companion. It fosters problem-solving, spatial awareness, and strategic thinking as players learn to manage their 'it alive' weapon and overcome environmental obstacles and monsters. The game also enhances hand-eye coordination and fine motor skills through its aiming and throwing mechanics.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

It Alive presents minimal risks. The violence is against fictional monsters and appears to be mild. There are no monetization pressures, social risks, or compulsion-loop design mechanics.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is It Alive safe for kids?

Ludograph gives It Alive a rating of 45/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is It Alive appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for It Alive, based on benefits, risks, and content review.

How long should kids play It Alive?

Our session recommendation for It Alive is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of It Alive?

It Alive presents minimal risks. The violence is against fictional monsters and appears to be mild. There are no monetization pressures, social risks, or compulsion-loop design mechanics.