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It Takes a War

Review · Action · PC

It Takes a War

Reviewed: 07 Jun 2026

PC

Thomas Mackinnon · 2025

Ludograph rating

A

Recommended

77 /100

06010030BenefitLow riskB 68 · R 11
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

68

Risk (RIS)

11

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.73
B3Motor
0.75

It Takes a War is a team-based shooter that heavily emphasizes communication, teamwork, and strategic thinking. Players will develop strong spatial awareness, critical thinking, and reaction time as they work together to achieve victory. The game's design fosters cooperative play and the development of social-emotional skills like empathy and positive social interaction within a team context.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.33

The game features visceral gunplay and relentless combat, depicting a devastatingly real battlefield with high levels of violence and some fear/horror elements. While it avoids manipulative monetization and compulsion-loop mechanics, there is a notable social obligation to complete matches, which could lead to competitive toxicity and social comparison among players.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is It Takes a War safe for kids?

Ludograph gives It Takes a War a rating of 77/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is It Takes a War appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for It Takes a War, based on benefits, risks, and content review.

How long should kids play It Takes a War?

We don't publish a daily session budget for It Takes a War: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of It Takes a War?

The game features visceral gunplay and relentless combat, depicting a devastatingly real battlefield with high levels of violence and some fear/horror elements. While it avoids manipulative monetization and compulsion-loop mechanics, there is a notable social obligation to complete matches, which could lead to competitive toxicity and social comparison among players.