LumiKin
It Takes a War

Review · Action · PC

It Takes a War

By the LumiKin editors

Reviewed: 07 Jun 2026

PC

Thomas Mackinnon · 2025

LumiScore

77/100

Recommended

Growth (BDS)

68

Risk (RIS)

11

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.73
B3Motor
0.75

It Takes a War is a team-based shooter that heavily emphasizes communication, teamwork, and strategic thinking. Players will develop strong spatial awareness, critical thinking, and reaction time as they work together to achieve victory. The game's design fosters cooperative play and the development of social-emotional skills like empathy and positive social interaction within a team context.

Design risks

R1Dopamine pressure
0.07
R2Monetization
0.00
R3Social risk
0.33

The game features visceral gunplay and relentless combat, depicting a devastatingly real battlefield with high levels of violence and some fear/horror elements. While it avoids manipulative monetization and dopamine mechanics, there is a notable social obligation to complete matches, which could lead to competitive toxicity and social comparison among players.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is It Takes a War safe for kids?

LumiKin gives It Takes a War a LumiScore of 77/100. It scores well on developmental benefits with manageable risks.

How long should kids play It Takes a War?

LumiKin's recommended play time for It Takes a War is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of It Takes a War?

The game features visceral gunplay and relentless combat, depicting a devastatingly real battlefield with high levels of violence and some fear/horror elements. While it avoids manipulative monetization and dopamine mechanics, there is a notable social obligation to complete matches, which could lead to competitive toxicity and social comparison among players.