
Review · Action · PC
It Takes a War
By the LumiKin editors
Reviewed: 07 Jun 2026
PC
Thomas Mackinnon · 2025
LumiScore
77/100
Recommended
Growth (BDS)
68
Risk (RIS)
11
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.62 | |
| B2 | Social-emotional | 0.73 | |
| B3 | Motor | 0.75 | |
It Takes a War is a team-based shooter that heavily emphasizes communication, teamwork, and strategic thinking. Players will develop strong spatial awareness, critical thinking, and reaction time as they work together to achieve victory. The game's design fosters cooperative play and the development of social-emotional skills like empathy and positive social interaction within a team context.
Design risks
| R1 | Dopamine pressure | 0.07 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.33 | |
The game features visceral gunplay and relentless combat, depicting a devastatingly real battlefield with high levels of violence and some fear/horror elements. While it avoids manipulative monetization and dopamine mechanics, there is a notable social obligation to complete matches, which could lead to competitive toxicity and social comparison among players.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.