Compare this game
It Takes Two

Review · Action · PlayStation 5 · Xbox Series S/X · PlayStation 4

It Takes Two

Reviewed: 30 Apr 2026

PlayStation 5 · Xbox Series S/X · PlayStation 4 · PC · Nintendo Switch · Xbox One

Hazelight · 2021

Ludograph rating

A

Recommended

80 /100

It Takes Two is a cooperative adventure that fosters teamwork and problem solving, though its narrative touches on themes of parental divorce.

06010030BenefitLow riskB 69 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

69

Risk (RIS)

5

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.87
B3Motor
0.50

It Takes Two is a uniquely cooperative experience that fosters communication, empathy, and problem-solving. Players must work together to overcome diverse challenges, promoting strong social-emotional development. The game's narrative explores complex themes of relationships and conflict resolution in an age-appropriate manner.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game's narrative deals with themes of parental divorce, which could be sensitive for some children. While mild cartoon violence is present, it is not graphic. The game's coop-only nature means that a consistent partner is required to play, which could be a barrier for some.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is It Takes Two safe for kids?

Ludograph gives It Takes Two a rating of 80/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is It Takes Two appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for It Takes Two, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play It Takes Two?

Our session recommendation for It Takes Two is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of It Takes Two?

The game's narrative deals with themes of parental divorce, which could be sensitive for some children. While mild cartoon violence is present, it is not graphic. The game's coop-only nature means that a consistent partner is required to play, which could be a barrier for some.