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Jewel of Kings

Review · Strategy · iOS

Jewel of Kings

Reviewed: 15 May 2026

iOS

Galvanized Logic · 2017

Ludograph rating

D

Caution

43 /100

06010030BenefitLow riskB 27 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

27

Risk (RIS)

0

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.00
B3Motor
0.15

Jewel of Kings is a strategic card game that encourages problem-solving, critical thinking, and adaptive learning through its unique suit-abilities and varied game modes. Its relaxed pace allows for thoughtful play, and the unlimited undo/redo feature promotes experimentation without penalty.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Jewel of Kings presents minimal risks, as it is a single-player experience with no monetization, social features, or concerning content. The primary risk is the potential for excessive screen time, though the short, self-contained nature of each game mitigates this to some extent.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Jewel of Kings safe for kids?

Ludograph gives Jewel of Kings a rating of 43/100. There are notable risks worth knowing before letting kids play.

How long should kids play Jewel of Kings?

Our session recommendation for Jewel of Kings is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Jewel of Kings?

Jewel of Kings presents minimal risks, as it is a single-player experience with no monetization, social features, or concerning content. The primary risk is the potential for excessive screen time, though the short, self-contained nature of each game mitigates this to some extent.