LumiKin
10+

Jobmania Eternal Dungeon

Aubrey Puan|2022RPGCard

LumiScore

41

out of 100

Use with parental oversight — some design risks present

Up to90min/day

Growth

29/100

Limited

Growth Value

Risk

30/100

LOW

Engagement Patterns

Heads up

💸 Monthly cost: $0–$10/mo

Parent Pro-Tip

This game can be an engaging choice for children interested in strategy and card games. It encourages problem-solving and adaptive thinking through its rogue-lite design. However, parents should be aware of the in-game purchases and advertisements, which can encourage spending. Monitor screen time due to the game's addictive design.

Benefits

Top Skills Developed

Strategic Thinking5/5
Problem Solving3/5
Critical Thinking3/5
Memory & Attention3/5
Creativity3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
52
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
0
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
15
Overall Benefit Score (BDS)29/100

What your child develops

Jobmania Eternal Dungeon offers a challenging and engaging experience for players who enjoy strategic deck-building and turn-based combat. The rogue-lite elements encourage adaptive thinking and learning from each run. Crafting new jobs and collecting relics provide a sense of progression and customization.

Risks

Dopamine ManipulationVariable rewards, streaks, FOMO events, near-miss mechanics, and other design patterns that exploit reward psychology.MODERATE

Variable rewards, streaks, FOMO events, and other engagement mechanics

Monetization PressureIn-app purchases, pay-to-win mechanics, virtual currency obfuscation, spending prompts, and ad pressure.MODERATE

In-app purchases, pay-to-win elements, and spending prompts

Social RiskSocial obligations, competitive toxicity, stranger interaction, social comparison, and privacy concerns.LOW

Social obligation, competitive toxicity, stranger interaction

Content (not in risk score)Violence, language, sexual content, and other age-related content factors. Shown separately — does not affect the time recommendation.LOW

Violence, language, and other content factors — context depends on age

Content risk is displayed separately and does not affect the time recommendation.

Flags

Loot boxes / gacha

What to watch for

The game incorporates several dopamine manipulation tactics, such as variable rewards and infinite play loops, which can encourage excessive play. Monetization pressures include loot boxes (Gacha mechanics), in-game ads, and potential pay-to-win elements through job acquisition. There are minimal social or content risks.

Detected Tactics

✓ No manipulative tactics detected

Full Scores

Scored today · Methodology v1.1 · 49-dim rubric · Last updated today

BDS — Benefit Score

Cognitive ×0.50 + Social ×0.30 + Motor ×0.20

29/100

RIS — Risk Score

Dopamine ×0.45 + Monetization ×0.30 + Social ×0.25

30/100

Base: UnknownReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.