Compare this game
Keep it alive!

Review · Action · Android · iOS

Keep it alive!

Reviewed: 12 May 2026

Android · iOS

Voodoo · 2018

Ludograph rating

D

Caution

36 /100

Keep it alive! is a fast-paced physics game that builds problem solving and spatial awareness, but its design can encourage extended play.

06010030BenefitLow riskB 22 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

22

Risk (RIS)

8

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.26
B2Social-emotional
0.00
B3Motor
0.45

Keep it alive! is a fast-paced physics game that can help improve hand-eye coordination, fine motor skills, and reaction time. Players need to quickly assess falling objects and strategically move the monster to safety, fostering problem-solving and adaptive thinking. Its short play sessions make it easy to pick up and put down.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.00

The game utilizes some compulsion-loop design techniques, such as variable rewards and near-miss scenarios, which can encourage prolonged play. The infinite play mechanic and stopping barriers could make it difficult for some players to disengage.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Keep it alive! safe for kids?

Ludograph gives Keep it alive! a rating of 36/100. There are notable risks worth knowing before letting kids play.

How long should kids play Keep it alive!?

Our session recommendation for Keep it alive! is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Keep it alive!?

The game utilizes some compulsion-loop design techniques, such as variable rewards and near-miss scenarios, which can encourage prolonged play. The infinite play mechanic and stopping barriers could make it difficult for some players to disengage.