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Keep It Alive (payne325)

Review · Platformer · PC

Keep It Alive (payne325)

Reviewed: 01 May 2026

PC

payne325 · 2020

Ludograph rating

C

Mixed

51 /100

Keep It Alive is a platformer that builds hand-eye coordination and reaction time through engaging challenges.

06010030BenefitLow riskB 34 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.00
B3Motor
0.65

Keep It Alive is a simple yet engaging platformer that challenges players' hand-eye coordination, reaction time, and spatial awareness. Players must navigate falling asteroids to protect their plant and progress through increasingly difficult levels. It offers a clear goal of reaching as many portals as possible, providing a sense of accomplishment with each successful run.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. The 'death' of the plant is non-graphic and serves as a game-over mechanic. There are no social, monetization, or significant compulsion-loop design risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Keep It Alive (payne325) safe for kids?

Ludograph gives Keep It Alive (payne325) a rating of 51/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Keep It Alive (payne325) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Keep It Alive (payne325), based on benefits, risks, and content review.

How long should kids play Keep It Alive (payne325)?

Our session recommendation for Keep It Alive (payne325) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Keep It Alive (payne325)?

The game presents minimal risks. The 'death' of the plant is non-graphic and serves as a game-over mechanic. There are no social, monetization, or significant compulsion-loop design risks.