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Keep yourself Alive

Review · Fighting · Web

Keep yourself Alive

Reviewed: 09 May 2026

Web

Nejcraft · 2019

Ludograph rating

D

Caution

39 /100

Keep yourself Alive is a fighting game that develops spatial awareness and strategic thinking through combat, but involves moderate violence.

06010030BenefitLow riskB 24 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

24

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.00
B3Motor
0.35

Keep yourself Alive primarily develops spatial awareness, strategic thinking, and critical thinking skills through its combat and upgrade mechanics. Players must quickly assess threats and make tactical decisions to survive, promoting problem-solving under pressure. The adaptive challenge ensures that players are continuously engaged and pushed to improve their skills.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk of Keep yourself Alive is its moderate level of violence, as players constantly engage in combat against enemies. There is a minor element of fear or horror due to the survival theme and potential for being overwhelmed by enemies. The game has no social features or monetization, minimizing associated risks.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Keep yourself Alive safe for kids?

Ludograph gives Keep yourself Alive a rating of 39/100, recommended for ages 17 and up. There are notable risks worth knowing before letting kids play.

What age is Keep yourself Alive appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Keep yourself Alive, based on benefits, risks, and content review.

How long should kids play Keep yourself Alive?

We don't publish a daily session budget for Keep yourself Alive: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Keep yourself Alive?

The primary risk of Keep yourself Alive is its moderate level of violence, as players constantly engage in combat against enemies. There is a minor element of fear or horror due to the survival theme and potential for being overwhelmed by enemies. The game has no social features or monetization, minimizing associated risks.