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Kermit

Review · Platformer · PC

Kermit

Reviewed: 01 May 2026

PC

Yothebob · 2020

Ludograph rating

E

Avoid

28 /100

Kermit is a basic platformer offering minimal spatial awareness and hand-eye coordination benefits.

06010030BenefitLow riskB 16 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

16

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.14
B2Social-emotional
0.00
B3Motor
0.45

Kermit, as a basic platformer, offers minimal cognitive benefits such as spatial awareness, basic problem-solving, and memory. Its primary benefits lie in motor skill development, including hand-eye coordination, fine motor control, and reaction time, which are core to the platforming genre.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents extremely low risks across all categories. There are no compulsion-loop design mechanics, monetization pressures, or social risks due to the absence of multiplayer or in-game purchases. Content risks are also minimal, with no indications of violence, sexual content, strong language, substance references, or fear/horror elements.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Kermit safe for kids?

Ludograph gives Kermit a rating of 28/100, recommended for ages 7 and up. Significant risks make this hard to recommend for younger players.

What age is Kermit appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Kermit, based on benefits, risks, and content review.

How long should kids play Kermit?

Our session recommendation for Kermit is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Kermit?

This game presents extremely low risks across all categories. There are no compulsion-loop design mechanics, monetization pressures, or social risks due to the absence of multiplayer or in-game purchases. Content risks are also minimal, with no indications of violence, sexual content, strong language, substance references, or fear/horror elements.