
Kingdom: New Lands
LumiScore
out of 100
Appropriate for ages 10+ with parental supervision
Heads up
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
40/100
Growth Value
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Parent Pro-Tip
Encourage your child to discuss their strategies for building and defending their kingdom. Talk about the cause and effect of their decisions and how they adapt to new challenges. Discuss the difference between in-game challenges and real-world consequences.
Top Skills Developed
Development Areas
RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
The game does not feature named characters or significant dialogue between female characters to apply the Bechdel test.
What your child develops
Kingdom: New Lands is a strategy and simulation game that encourages critical thinking, problem-solving, and strategic planning as players build and defend their kingdom. It fosters adaptive challenge as players discover new mechanics and overcome environmental obstacles.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands.