Review · Strategy · Android · PlayStation 4 · Nintendo Switch
Kingdom: New Lands
By the LumiKin editors
Reviewed: 01 May 2026
Android · PlayStation 4 · Nintendo Switch · Linux · macOS · PC · iOS · Xbox One
Raw Fury · 2015
LumiScore
60/100
Good
Kingdom: New Lands is a strategy game that builds problem solving and strategic thinking, with mild dopamine manipulation risks.
Growth (BDS)
45
Risk (RIS)
9
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.64 | |
| B2 | Social-emotional | 0.20 | |
| B3 | Motor | 0.35 | |
Kingdom: New Lands offers a rich strategy and simulation experience, challenging players with problem-solving, strategic thinking, and adaptive challenges. Players must learn through experimentation and observation, fostering critical thinking and memory. The game encourages creativity in base building and defense, and spatial awareness is key to managing resources and units effectively.
Design risks
| R1 | Dopamine pressure | 0.20 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risks in Kingdom: New Lands are mild dopamine manipulation through variable rewards and the near-miss mechanic, and a low level of fear/horror from the 'Greed' enemies. There is also a mild level of violence in defending the kingdom from these creatures. However, the game lacks significant monetization pressure, social risks, or problematic content.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.