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Kingdom: New Lands

Review · Strategy · Android · PlayStation 4 · Nintendo Switch

Kingdom: New Lands

By the LumiKin editors

Reviewed: 01 May 2026

Android · PlayStation 4 · Nintendo Switch · Linux · macOS · PC · iOS · Xbox One

Raw Fury · 2015

LumiScore

60/100

Good

Kingdom: New Lands is a strategy game that builds problem solving and strategic thinking, with mild dopamine manipulation risks.

Growth (BDS)

45

Risk (RIS)

9

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.20
B3Motor
0.35

Kingdom: New Lands offers a rich strategy and simulation experience, challenging players with problem-solving, strategic thinking, and adaptive challenges. Players must learn through experimentation and observation, fostering critical thinking and memory. The game encourages creativity in base building and defense, and spatial awareness is key to managing resources and units effectively.

Design risks

R1Dopamine pressure
0.20
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Kingdom: New Lands are mild dopamine manipulation through variable rewards and the near-miss mechanic, and a low level of fear/horror from the 'Greed' enemies. There is also a mild level of violence in defending the kingdom from these creatures. However, the game lacks significant monetization pressure, social risks, or problematic content.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Kingdom: New Lands safe for kids?

LumiKin gives Kingdom: New Lands a LumiScore of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Kingdom: New Lands appropriate for?

LumiKin's rubric recommends a minimum age of 7+ for Kingdom: New Lands (E10+), based on benefits, risks, and content review.

How long should kids play Kingdom: New Lands?

LumiKin's recommended play time for Kingdom: New Lands is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Kingdom: New Lands?

The primary risks in Kingdom: New Lands are mild dopamine manipulation through variable rewards and the near-miss mechanic, and a low level of fear/horror from the 'Greed' enemies. There is also a mild level of violence in defending the kingdom from these creatures. However, the game lacks significant monetization pressure, social risks, or problematic content.