
Kingdom: Two Crowns
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
56/100
Growth Value
- Problem Solving
- Strategic Thinking
- Teamwork
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Kingdom: Two Crowns is an excellent choice for families looking for a cooperative strategy game. Its focus on teamwork and strategic thinking makes it a valuable experience. Encourage your child to play with a friend or family member to maximize the social benefits. Discuss strategies and decisions made during gameplay to enhance critical thinking skills.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Game description does not provide enough information to assess Bechdel test.
Parent Pro-Tip
Cooperative play, strategic thinking, problem-solving, adaptive challenge, low monetization risk, safe social environment.
What your child develops
Kingdom: Two Crowns offers a rich micro-strategy experience, fostering problem-solving, strategic thinking, and adaptive challenge through kingdom building and defense. Its unique drop-in/drop-out cooperative play strongly promotes teamwork and positive social interaction, allowing friends to build and defend their realms together. The game encourages exploration and discovery of new technologies and secrets within its campaign mode.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
In the award-winning Kingdom series, players took on the role of a monarch struggling to build their kingdom up from nothing. Hundreds of thousands of players across the world explored, recruited loyal subjects, and defended nightly against the persistent threat of the Greed – but they did so in isolation, and as with all things in Kingdom, nothing lasts… until now.