
Kingdoms CCG
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Growth
66/100
Good
Growth Value
Risk
55/100
MODERATE
Engagement Patterns
Heads up
Parent Pro-Tip
Encourage your child to focus on the strategic elements and deck-building creativity rather than solely on collecting all cards or achieving top ranks. Discuss healthy spending habits and the value of in-game purchases. Monitor their engagement with competitive aspects and guild interactions to ensure a positive social experience.
Benefits
Top Skills Developed
Development Areas
What your child develops
Kingdoms CCG offers deep strategic gameplay, fostering critical thinking, problem-solving, and creativity through its unique card mechanics and three-lane combat system. The robust guild system promotes teamwork and social interaction, while the competitive ladders provide ongoing challenges and a sense of achievement. Players can enjoy a rich meta-game and continuous learning, all within fast-paced, engaging sessions.
Risks
Variable rewards, streaks, FOMO events, and other engagement mechanics
In-app purchases, pay-to-win elements, and spending prompts
Social obligation, competitive toxicity, stranger interaction
Violence, language, and other content factors — context depends on age
Content risk is displayed separately and does not affect the time recommendation.
Flags
What to watch for
As a free-to-play collectible card game, Kingdoms CCG utilizes randomized booster packs and a dual-currency system, which can encourage significant spending to acquire desired cards and gain a competitive edge. The game's competitive PvP ladders and guild system may foster social comparison and a sense of obligation, potentially leading to increased play time and emotional investment. While not explicitly targeting children, its mechanics could appeal to younger audiences, and the competitive environment might expose players to toxicity.
Detected Tactics
✓ No manipulative tactics detected
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.