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Kingdoms of Amalur: Re-Reckoning

Review · Action · Xbox One · PlayStation 4 · Nintendo Switch

Kingdoms of Amalur: Re-Reckoning

Reviewed: 01 May 2026

Xbox One · PlayStation 4 · Nintendo Switch · PC

Kaiko · 2020

Ludograph rating

B

Good

67 /100

Kingdoms of Amalur: Re-Reckoning is an action RPG that builds reading and language skills, problem solving, and strategic thinking for older teens.

06010030BenefitLow riskB 51 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

2

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.23
B3Motor
0.40

Kingdoms of Amalur: Re-Reckoning offers a rich, immersive action RPG experience that encourages strategic thinking, problem-solving, and critical decision-making through its customizable combat and sprawling world. Players engage with a deep narrative, fostering reading comprehension and memory, while managing character progression involves mathematical systems. The game provides opportunities for creativity in character builds and adaptive challenge through varied encounters.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

As an M-rated action RPG, Kingdoms of Amalur: Re-Reckoning contains frequent fantasy violence, some strong language, and mild references to sexual themes and substances. However, it is a one-time purchase game with no microtransactions, loot boxes, or social features, significantly reducing risks associated with compulsion-loop design, monetization pressure, and social interaction.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Kingdoms of Amalur: Re-Reckoning safe for kids?

Ludograph gives Kingdoms of Amalur: Re-Reckoning a rating of 67/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Kingdoms of Amalur: Re-Reckoning appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Kingdoms of Amalur: Re-Reckoning, based on benefits, risks, and content review.

How long should kids play Kingdoms of Amalur: Re-Reckoning?

We don't publish a daily session budget for Kingdoms of Amalur: Re-Reckoning: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Kingdoms of Amalur: Re-Reckoning?

As an M-rated action RPG, Kingdoms of Amalur: Re-Reckoning contains frequent fantasy violence, some strong language, and mild references to sexual themes and substances. However, it is a one-time purchase game with no microtransactions, loot boxes, or social features, significantly reducing risks associated with compulsion-loop design, monetization pressure, and social interaction.