
Review · Arcade · iOS
Knife Rush Fruit: 2019
Reviewed: 28 Jun 2026
iOS
Teeranggool Pongsapipat · 2018
Ludograph rating
Growth (BDS)
26
Risk (RIS)
12
Daily limit
120min
Age guidance
10+
Developmental benefits
| B1 | Cognitive | 0.26 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.65 | |
Knife Rush Fruit: 2019 is a simple, engaging arcade game that primarily develops hand-eye coordination, fine motor skills, and reaction time through its quick-tapping gameplay. The adaptive challenge keeps players engaged as they strive to improve their timing and accuracy.
Design risks
| R1 | Compulsion-loop pressure | 0.23 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.00 | |
The game's 'addictive' nature and endless play loop, combined with the collection of 'legendary knives,' could encourage extended play sessions. While it lacks direct monetization, the design aims to keep players engaged for prolonged periods.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.